Each squad then has the opportunity to fi.3. Then, a reinforcement phase allows the player to enter extra troops onto the map at the cost of victory points. In case of a mission being cancelled or delayed, the insurgents can temporarily take the initiative and act (reinforcements, withdrawal, counter-attack, etc.). Each of these missions can only be conducted a certain amount of times per game, and their execution is not automatic. These missions are of three types (reconnaissance by drones - UAV, close air support by helicopter, and aerial bombardment). Each turn begins with a variable cycle of USMC support missions. A section of Iraqi soldiers from the Iraqi Intervention Force (IIF) is also available, their mission being the capture of the mosque in Jolan, as the USMC troops do not have the right to enter that zone.The game lasts a maximum of 16 turns, each representing about 15 minutes of real time. However, USMC troops can also count on the support and fire power of a pair of M1A2 Abrams tanks. Once fired upon or assaulted, these "suspect" markers are activated and their true nature (dummy, guerrilla, martyr, IED, or sniper) is revealed. Initially, the player deploys "suspect" markers which represent a potential, non-identified danger to USMC troops. At all times, insurgent units are eliminated after suffering one step loss.Insurgent units do not appear directly on the map. These units are immobile and, within their fortified positions, await the attacks of USMC forces. Martyr units, instead, have vowed to die where they stand and kill as many enemies as possible. Guerrilla units fight USMC troops but withdraw rather than be destroyed. Insurgent units appear in two distinct types: guerrilla units and martyr units, also each with their own combat factors. If it suffers another loss, the unit is removed from the game (i.e., the squad is no longer operational and the wounded are evacuated to the rear). When a USMC squad suffers a step loss during combat, the counter is flipped to its reduced side. The attachment of a Combined Anti-Armor Team (CAAT) to a squad increases its combat factor in certain cases. Each squad has a combat factor that is used to resolve firing and assaults. The total strength of USMC forces is about that of a reinforced company. Tracks and charts are also on the map edges.The troops of each side are represented by 'unit' counters, each corresponding to one Marine squad (six to 12 men) or a group of insurgents (about six men each). Each zone is made-up of several locations (open ground, courtyard, first storey, second storey, rooftop) represented by boxes that are used to manage movement. This design is based mainly on the article "Infantry Squad Tactics: Some of the lessons learned during MOUT (military operations in urbanized terrain) in the battle for Fallujah", published in the September 2005 issue of the Marine Corps Gazette.The map includes a part of the Jolan District, divided into 61 zones of approximately 50x50 meters and sections of road of equal size. The player controls USMC troops while the system handles the insurgents. The game particularly focuses on the fighting of the 3rd Battalion, 1st Marine Regiment, 1st Marine Division in the Jolan district in the north-west part of the city on the morning of 9 November. Full Size Image Item Description Nuts! Publishing Wargames Nuts! Publishing Phantom Fury - The 2nd Battle for Fallujah (SW (MINT/New)) (includes errata counters)Manufacturer: Nuts! PublishingProduct Line: Wargames Nuts! PublishingType: Boxed GameCopyright Date: 2012Author: Laurent ClosierProduct Description:This solitaire game simulates, at tactical scale, the combat waged by US forces during the month of November 2004 to secure the city of Fallujah and crush insurgent resistance. Powered by Frooition Pro Shop Search Nuts! Publishing Wargames Nuts! Publishing Phantom Fury - The 2nd Battle for Fallujah (SW (MINT/New)) (includes errata counters) full size.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |